Article Response (After Effect or The Velvet Revolution)
I found this article very interesting and it reminded me of a common argument that exists in the arts: Should new technological advancements and tools be considered an art form? I have studied the history of photography and one of the first questions we were presented was just that—should photography be considered art? My answer is yes, and this carries through in my response to the question of motion graphic and the graphic world in general that boomed out of the 90s. I am a 2D artist and have been my whole life, this class is my first attempt at any digital media. My experience with photoshop was extremely valuable and it challenged my knowledge of my skill sets in the 2D world. Similarly, as I approach this next project of typography in After Effects, my approach to how I will compose my piece visually has been the very beginnings of my thought process. Such technologies as mentioned in the article where we now have access to an archive of tools, photographs, etc. that allow us to create a digital layered project are unbelievably valuable to the art world today. When the article describes the difficulties the animation world faced before programs such as After Effects came about and the tremendous progress that came after it, is an art form in itself. I believe that there is an existing argument where there are some critiques of digital art forms where the removal of the “human” aspect makes it more difficult for such people to accept these new technologies as “true” art. However, the depth involved in the digital work along with universal elements such as color, composition, etc. that need to be considered in all art still carry through in these new forms and therefore, there are still elements that make these new forms very “human”. Additionally, it is through these digital technologies that many 2D artists like myself are able to advance as well, from simply having an extra skill set to having one more way to look at works that could apply directly to my 2D art as well. My strongest opinion on the digital world, especially in the programs mentioned in the article, is that you still need an artist to develop something great that can be created with these programs. Yes, there is more access to the tools to anyone (available on home computers) but anyone can also pick up a paintbrush. In order for the final product to be created well both in 2D and 3D art, it requires a certain skill set, training, or artistic eye, which no technology or lack thereof can ever change. All in all, newer technologies like After Effects enhance what we know of the older art forms and is an asset not only as a developing tool but also as a way to expand the views and necessities of art in the world today. The newer technologies increases the value of art as a whole, and allows non artists to appreciate the importance of art and its roles in society. There is so much to learn about the developments in digital art technologies that have happened in such short years and this article paved the way for me to be even more curious about these tools and want to learn more about them.
Question 1. There are undoubtedly many benefits that come out of the newer technologies like After Effects, but what are some negative effects?
2. Do you think that such technologies have an impact on art as a whole?
3. Should such technologies be considered a realm of art or a whole new subject? In other words, is digital art really art?
Typography Project
Cinemagraph
Short Video/Film Project: "Guilty Pleasure"
Final Project (The Fungus Trip)
Our project “The Fungus Trip” involves an augmented reality that explores psychedelic drugs, specifically, Mushrooms. The focus of the project is on the sensory exaggerations based on colors attributed to taking the drug. The experience is divided into 3 parts: Red Zone, Blue Zone, and Yellow Zone.
The experience begins with a red photograph that serves as a trigger image for the Red Zone. This zone sets the scene for the rest of the project. A hyper-realistic photograph is used as a backdrop for a typographic film to the song “White Rabbits” by Jefferson Airplane. The song serves as a hint as well as an intro to the meaning of the rest of the project. This video ends with instructions leading to the next photograph.
The next photograph is a blue photo that begins the Blue Zone. The blue zone involves a series of animated texts, photographs and video footage all involving sensory attachments to the color blue. It asks the audience to not only think of “blues” in their environment but also think about how it makes them feel. Basically, the Blue Zone shows that “Blues” can be everywhere and in a psychedelic experience, they may be highlighted. This experience also ends with instructions leading to the next photograph.
The final photograph is yellow and it triggers the Yellow Zone. This zone involves a series of animated texts and images that appear as flashes. The same flash images appear over and over again, but in a faster series each time. The purpose of this zone is to make the audience think about sensual everyday experiences that can turn surrealistic under the influence of psychedelics. Since the trigger is the color yellow, all the images of this experience seem to have a yellow glow, and each one influences the next, just like it does when on mushrooms. The experience ends with instructions to a series of paintings, which the audience realizes they have actually seen before.
Each photograph or trigger image was actually a section of a larger painting that exists in the real world.
The overall purpose of the project is to focus on the augmented reality that psychedelics can provide, just like the tools used to make the work!
In charge of "YellowZone"
Trigger Image
Manipulated Photos:
My Elements: 1) Garage band used for base sound 2) "Welcome to the Yellow Zone" Audio recorded on phone 3) All images manipulated on photoshop to look yellow 4) After effects used to add animated text and put all elements together 5) Provided and installed paintings
Shanaya Tata
Project One
Original:
Retouched :
Colorized (Beginning):
Colorized (Final):
Collaboration Images:
Progress:
Final:
Article Response (After Effect or The Velvet Revolution)
I found this article very interesting and it reminded me of a common argument that exists in the arts: Should new technological advancements and tools be considered an art form?
I have studied the history of photography and one of the first questions we were presented was just that—should photography be considered art? My answer is yes, and this carries through in my response to the question of motion graphic and the graphic world in general that boomed out of the 90s.
I am a 2D artist and have been my whole life, this class is my first attempt at any digital media. My experience with photoshop was extremely valuable and it challenged my knowledge of my skill sets in the 2D world. Similarly, as I approach this next project of typography in After Effects, my approach to how I will compose my piece visually has been the very beginnings of my thought process.
Such technologies as mentioned in the article where we now have access to an archive of tools, photographs, etc. that allow us to create a digital layered project are unbelievably valuable to the art world today.
When the article describes the difficulties the animation world faced before programs such as After Effects came about and the tremendous progress that came after it, is an art form in itself.
I believe that there is an existing argument where there are some critiques of digital art forms where the removal of the “human” aspect makes it more difficult for such people to accept these new technologies as “true” art. However, the depth involved in the digital work along with universal elements such as color, composition, etc. that need to be considered in all art still carry through in these new forms and therefore, there are still elements that make these new forms very “human”.
Additionally, it is through these digital technologies that many 2D artists like myself are able to advance as well, from simply having an extra skill set to having one more way to look at works that could apply directly to my 2D art as well.
My strongest opinion on the digital world, especially in the programs mentioned in the article, is that you still need an artist to develop something great that can be created with these programs. Yes, there is more access to the tools to anyone (available on home computers) but anyone can also pick up a paintbrush. In order for the final product to be created well both in 2D and 3D art, it requires a certain skill set, training, or artistic eye, which no technology or lack thereof can ever change.
All in all, newer technologies like After Effects enhance what we know of the older art forms and is an asset not only as a developing tool but also as a way to expand the views and necessities of art in the world today. The newer technologies increases the value of art as a whole, and allows non artists to appreciate the importance of art and its roles in society.
There is so much to learn about the developments in digital art technologies that have happened in such short years and this article paved the way for me to be even more curious about these tools and want to learn more about them.
Question
1. There are undoubtedly many benefits that come out of the newer technologies like After Effects, but what are some negative effects?
2. Do you think that such technologies have an impact on art as a whole?
3. Should such technologies be considered a realm of art or a whole new subject? In other words, is digital art really art?
Typography Project
Cinemagraph
Short Video/Film Project: "Guilty Pleasure"
Final Project (The Fungus Trip)
Our project “The Fungus Trip” involves an augmented reality that explores psychedelic drugs, specifically, Mushrooms. The focus of the project is on the sensory exaggerations based on colors attributed to taking the drug. The experience is divided into 3 parts: Red Zone, Blue Zone, and Yellow Zone.
The experience begins with a red photograph that serves as a trigger image for the Red Zone. This zone sets the scene for the rest of the project. A hyper-realistic photograph is used as a backdrop for a typographic film to the song “White Rabbits” by Jefferson Airplane. The song serves as a hint as well as an intro to the meaning of the rest of the project. This video ends with instructions leading to the next photograph.
The next photograph is a blue photo that begins the Blue Zone. The blue zone involves a series of animated texts, photographs and video footage all involving sensory attachments to the color blue. It asks the audience to not only think of “blues” in their environment but also think about how it makes them feel. Basically, the Blue Zone shows that “Blues” can be everywhere and in a psychedelic experience, they may be highlighted. This experience also ends with instructions leading to the next photograph.
The final photograph is yellow and it triggers the Yellow Zone. This zone involves a series of animated texts and images that appear as flashes. The same flash images appear over and over again, but in a faster series each time. The purpose of this zone is to make the audience think about sensual everyday experiences that can turn surrealistic under the influence of psychedelics. Since the trigger is the color yellow, all the images of this experience seem to have a yellow glow, and each one influences the next, just like it does when on mushrooms. The experience ends with instructions to a series of paintings, which the audience realizes they have actually seen before.
Each photograph or trigger image was actually a section of a larger painting that exists in the real world.
The overall purpose of the project is to focus on the augmented reality that psychedelics can provide, just like the tools used to make the work!
In charge of "YellowZone"
Trigger Image
Manipulated Photos:
My Elements:
1) Garage band used for base sound
2) "Welcome to the Yellow Zone" Audio recorded on phone
3) All images manipulated on photoshop to look yellow
4) After effects used to add animated text and put all elements together
5) Provided and installed paintings